Vending Times
V/T Music & Games
Vol. 35, No. 14 / December 25, 2001 – January 24, 2002
Solid ROI, Greater Reliability, Strong Resale Value Improve Pinball’s
Position In Today’s Coin-Op Market By Marcus Webb
CHICAGO — Pinball, a game category whose very survival was questioned by some
as recently as two years ago, is enjoying a contained but passionate renaissance
as 2002 dawns. According to U.S. pinball operators, distributors, and
manufacturing executives, today’s flipper market has solidified its position and
is even trending up in certain respects.
If so, it’s one of the trade’s more dramatic turnarounds in recent memory.
After longtime market leader Williams Electronics shut down its flipper line
in late 1999, manufacturer Gary Stern jokingly labeled himself “the last man
standing.” As president of Stern Pinball, Inc., he heads the world’s only
remaining pinball factory in an industry that once supported several. In one
respect, Stern’s “last man” joke was gallows humor. It reflected his awareness
at the time that many industry members half-feared, half-expected, his company
might also fold in a short while.
Many forget, however, that consolidation is a classic free-market corrective.
In the case of pinball, it appears to have served its function well. Having a
single factory supplying the global market with only three games per year – as
SPI did in 2001, and plans to do again in 2002 — prevents oversupply and avoids
a negative spiral of depreciation. As the sole factory in its niche, SPI enjoys
a worldwide monopoly on pinball talent, drawing from the best minds of a 50-year
tradition. SPI also enjoys a global monopoly on new pinball sales, which leads
to greater stability for the company and, by extension, for the category.
The result: today’s pinball market enjoys a vastly different situation from
that of the shaky, nervous days following Williams’ exit. Confidence is back
among operators and distributors that pinball is a viable game – a game that
will survive and prosper well into the future. Enthusiasm is back for the new
generation of Stern games like “Monopoly” among players, trade professionals,
and collectors. Coin-op unit sales remain steady, if unspectacular. Home sales
are booming, both for new and used pins — a factor that keeps coin-op resale
values high, and a development that may be introducing the game to a new
generation of younger players.
“We’re in recovery,” Stern summarized. “The excitement about pinball is
worldwide.”
“A core group of operators is committed to pinball,” confirmed Stern’s sales
and marketing director Jolly Backer. “In addition, some operators who got out of
pinball several years ago are now back in it. Today, only one of the four
pinball manufacturers from 1992 is left and the market is not flooded with too
much product. That creates strong resale value that changes the whole ROI
equation. The operator response, especially at the last show, was terrific. Our
booth was busy even at 4:00PM on Saturday when expo closed down. We had more
customer traffic than we’ve had in a long time.”
“Pinball is coming back,” declared Stern’s technical support manager Joe
Blackwell. “During the past few years, trade shows were very difficult.
Operators expressed mostly negative opinions about pinball. But now I even have
distributors coming to us at the shows, saying: ‘wow, the home market for pins
is so strong that we have zero depreciation!’ Everyone loves pinball and wants
to see it succeed.”
“We feel pinball is important,” said street operator Dave Cadieux of Arcade
Amusements (Oak Lawn, IL). His Chicago-area company covers street locations in a
50-mile radius and does extensive pinball testing for Stern. “There is a solid
market for it,” Cadieux added. “You have to cater to it, but it’s there. Pinball
has been stable for us. If anything we’ve seen a few more location requests for
pinball in recent years than was once considered the norm. After bars have a
countertop, a jukebox, a pool table and a golf game, they start wondering: ‘What
else can we have?’ Pinball offers a unique answer to that need.”
UNIT SALES AND INSTALLED BASE
“Operators are buying more
pinball these days than they have been in recent years,” said Jack Guarnieri of
Pinballsales.com Inc. “It’s shaking loose. Without question there is a bit of a
comeback in the pinball market.”
Guarnieri’s online distributorship saw new flipper sales strongly overtake
used pin sales in the past 12 months. “In 2000, probably 20% of our pinball
sales were new machines,” he reported. “But in 2001, some 48% of our total sales
– including other types of equipment — were new pins. The great new products
from Stern Pinball are a huge reason for that. It’s nice to see pinball once
again getting the respect it deserves and having that floor space in American
locations.”
In the face of such upbeat assessments, it may be startling at first to
realize that by certain key measures, the coin-op flipper game market isn’t
growing. Gary Stern estimates global sales remain stable at 8,000-10,000 units
annually, much as they have been for a couple of years now.
But in this case, numbers can be misleading. To begin with, achieving
stability in an otherwise shrinking market is significant in itself. And,
underneath that seemingly frozen annual sales statistic, the pinball niche is
being transformed in many dimensions – some quite positive.
To begin with, Gary Stern estimates 60% of pinball sales today go to the U.S.
market, with global exports accounting for just 40%. This represents a dramatic
reversal of the prior trend of the past 15 years or so.
Europe (which absorbed 65% of new pinball product during much of the 1980s
and 1990s) still has ardent pinball fans today, but currency issues have
severely reduced new unit sales there. Due to the strong U.S. dollar, the cost
of pinball has effectively doubled in Europe since 1992, said Gary Stern. In
addition, the advent of the euro has prompted many European operators to devote
their investment budgets to changing over existing equipment to handle the new
coins rather than buying new amusement games, he said.
The U.S. installed location base for pinball constitutes another, even more
important, instance in which statistics alone may create a misleading impression
about the health of the pinball market. According to the VENDING TIMES 2001
Census of the Industry, from 1999 to 2000 the installed base shrank 17%, leaving
just 300,000 flipper units in U.S. locations. (It’s a long-term trend; in 1990,
the American industry alone supported over a million flipper games on location,
according to V/T’s survey.)
HOME MARKET BOOM
Yet this seemingly
negative development actually has (at least in part) a positive cause, and has
led to some very positive results. One major reason that the number of older
pins on location has declined is that flipper games have become high-demand
collector’s items, as well as popular additions to home recreation rooms. This
surging demand has “drained every available used pinball from locations around
the world, setting the stage for a coin-op rebound,” said Backer.
The disappearance of so many older pinball games from the coin-op
environment, combined with ongoing collector popularity, means that new pinball
units command “wonderful resale value,” said Stern. “We’re unique in that
respect,” he added. “As with jukeboxes, operators should not concern themselves
solely with short-term issues of cash in the cashbox, but also with the value of
the game itself when it’s older.”
Stern cited numerous examples of pinball’s appeal to the collector and home
markets. “There is a strong secondary market for popular pinball titles like
‘Harley Davidson,’ with both new and used games going to a very brisk home
customer base,” he reported. “We’ve sold dozens of ‘Austin Powers’ pinballs to
The Sharper Image; ‘Monopoly’ is in the FAO Schwartz catalog and it’s on E-bay.
“The secondary market also includes collectors and enthusiasts,” Stern
continued. “There is an entire community of pinball fans who attend their own
expos, keep dialog about pinball going daily in Internet chat rooms, and so on.
This community went wild when they heard a new game was going to be available
last year from famed pinball designer Pat Lawlor.” (Lawlor Design Group
performed design chores on Stern’s “Monopoly.”)
Cadieux explained why the exploding home pinball market is a positive
development from the operator’s point of view. “Prices for used pinballs in good
condition have a solid floor,” he said. “They don’t seem to go below $1,000 at
the very least – not even for a machine that’s over seven or eight years old,
again assuming it’s well maintained. Depending on the popularity of the
individual game, some used pins, such as ‘South Park,’ can go for several
thousand dollars on the resale market. This means an operator will always make
money on pinball, whereas a video game may someday end up in the dumpster. We
sell our used pins to the home market through our showroom. It’s a big part of
what makes pinball attractive for us.”
Stern added: “I think an operator who purchases ‘Monopoly’ will be able to
collect solid cashbox returns for two or three years, then sell it for 80% to
100% of its original price. There will be a shortage and collectors will go
crazy for them. So if your focus as an operator is return on investment, you
can’t go wrong with pinball today… especially if it’s a Pat Lawlor piece!”
With all these structural factors supporting the product – and with the
latest games themselves achieving new levels of play appeal and reliability –
pinball appears to be reestablishing its niche as a classic tavern staple. Gary
Stern does not kid himself that a tavern staple is exactly what pinball is.
“Arcades are great,” he says simply. “But we’re a street piece.”
“Pinball is popular in bowling alleys, pizzerias, location-based
entertainment sites like Dave & Buster’s, and even movie theaters,”
elaborated Stern business affairs director Shelly Sax. “And yes, pinball is
still found in some arcades and fun centers. But taverns are really our strong
suit.”
This well-defined location niche brings opportunities and challenges, both
for SPI and for pinball operators. One challenge is stiff competition: “People
say we have no competition because we’re the only pinball company in business
today,” Stern commented. “That’s nonsense. Pinballs are bar pieces and we have
competition from touchscreens, jukeboxes, pool, darts, and any other tavern
piece, as well as from other forms of entertainment – movies, music, home
video.”
A strength of being defined as a “tavern staple” is that even though there is
competition for floor space, pinball does qualify to make the cut. Many
operators believe taverns can only support a limited number of equipment
categories. Pinball – whatever its other flaws and virtues – is safely
established on that relatively short list. “In these days when much fewer
equipment choices are available, especially for bars, pinball is a good niche to
have,” operator Cadieux pointed out. “It’s always been part of our operation and
many locations will insist on keeping pinball, even if only three people in the
bar play it!”
“Operators for the most part now have all the other bar staples they need and
want; so the question is, what else do you do?” Guarnieri asked. “At this point
pinball makes sense, especially the new ones with themes like ‘Monopoly’ and
‘Harley Davidson’ and others that will last forever.”
MAINTENANCE ISSUES
As electro-mechanical
devices, pinball games require more maintenance than other types of equipment.
Many operators have traditionally disliked pinball for that very reason.
“Operators view pinball as a challenge,” admitted Backer. “They have to pay
attention to them and work a little harder at cleaning them, making adjustment,
and changing out a popped bumper or a fuse. It’s a mechanical device in a public
location, so it gets played hard; and yes, it will require more maintenance.”
Making a virtue of necessity, Stern’s team points out that pinball’s
maintenance requirements help ensure this type of game will remain
operator-owned. As technical expert Blackwell put it: “Now that the video boom
has come and gone, the operator has to get back to doing what he always does,
providing service. Remember, any location owner can buy a game – whether it’s a
jukebox, pool table, or countertop — slap on a license, and collect the cashbox.
In fact, the more hi-tech and downloadable entertainment becomes, the easier it
is for locations to own their own equipment. But the location can’t do what the
operator does: service equipment, fix equipment, rotate equipment, and keep up
with trends in the industry.”
“Pinball is probably the most maintenance-heavy coin-operated device we
have,” Cadieux judged. “A lot of operators don’t want to bother with it. But you
can make money if you maintain it. Operators can obviously do a much better job
than locations on service; that’s a priority. Anybody can put equipment in.”
CLEAN AND ROTATE
Cadieux described his
extensive professional maintenance program, designed to keep pins running
smoothly and earning strongly on the Arcade Amusements route. “We do a six month
rotation on machines,” he said. “After that they need to have rubbers and bulbs
replaced and be scrubbed and we’re right on it.”
Online dealer Guarnieri keeps a comprehensive pinball maintenance guide
permanently posted on his website. “We have a checklist that operators and
private pin owners can refer to,” he said. “Most guys just spray WD-40 and put
new rings on, but that’s not enough. Cleaning it on a regular basis, not just
emptying the cashbox, is a big help! Some operators take $30 off the top to pay
for that extra maintenance. If you can make the locations understand how
important that is, they’ll agree because they know in the long run it means the
machine makes more money. In turn, the location knows they get a slice of a
bigger pie.”
“Invariably when a location complains about a low-earning pinball, it’s a
poorly-maintained pinball,” Blackwell contributed. “Pinball earns when it’s
maintained!”
“Pinball has definitely been getting more reliable in recent years,” Cadieux
added. “They’ve come a long way with better designs and much better, more
reliable electronics. The designers and all the factory people are trying to
eliminate typical service problems like ball traps. They’re making progress!”
Blackwell, a former operator, is zealous about supporting pinball operators
through Stern’s service department. “We talk to 50 to 100 operators a day and
you get a feel for what people want,” he said. “I make time to visit operators
in the Chicago area, tour their shops, keep in touch. You have to understand
what they see on their end. Our goal is answer the 800 number in three rings;
get a board turned around in two days; keep charging flat rates per job, not per
hour; be personable and answer people’s questions; post regular service
bulletins in Star*Tech Journal… and be on the operator’s team!”
The close identification of pinball with tavern locations means the lion’s
share of pinball players have traditionally been limited to a somewhat narrow
demographic: males age 18 to 35. Most players are believed to be on the upper
end of that spectrum. “Nobody really knows, but we believe that’s our core
market,” said Gary Stern. “What we need to do is interest the younger tavern
patron. We need to attract beginners and let them have fun.”
The factory president said too many young people walk into a tavern, never
having seen a pinball game before, and try a super-sophisticated model – only to
have a disappointing experience because they can’t master the complexity of the
game. “The young people I talk to think pinball is cool, but some of the pinball
games they’ve played are intimidating because they’re too difficult,” he said.
“As a result, they haven’t played it that much. In order for them to become
regular pinball players, beginners need to have a simple introduction to the
game and just have fun with it.”
Meeting that challenge remains a central focus for Stern himself, as well as
his designers and marketing staff. “What we need to do, and what a game like
‘Monopoly’ does, is interest the younger tavern patron,” he analyzed. “A title
like ‘Austin Powers’ attracts the youth market; then the good physical layout
and ball movement, plus a few rules that casual players can catch onto quickly,
gives them a good time for their money.”
Meanwhile, the recent explosion of pinball popularity on the home market may
be yielding an unexpected benefit. According to Stern, children are increasingly
becoming exposed to pinball at home. Acquiring this familiarity in a comfortable
setting has the effect of conditioning younger players to acquire the coin-op
pinball habit once they reach their majority and venture into the commercial
market, he said.
“The home market is raising a new generation of coin-op pinball players,” he
said. “They have enjoyed pinball in dad’s rec room, so they naturally make the
transition to playing it in arcades and then taverns as they move into those
environments.”
“The neat thing about all the recent home sales is that you are getting
younger players to play pinball,” agreed Backer. “We skipped one or two
generations because all the excitement was centered on video for several years.
But today, kids eight to 15 are playing pinball at home in the basement. That
player base will soon be 18 to 24 and will be attracted to the game when it sees
it on location.”
THE ART OF PINBALL DESIGN
As Backer indicated,
pinball took a back seat in the coin-op industry for several years while most of
the customer base was obsessed with video games and hi-tech. To some players, an
electromechanical game seemed passé or uninteresting – certainly one without a
ticket dispenser. Today, however, pinball’s electromechanical nature gives it
unique, if somewhat old-fashioned, appeal in a world where computers are built
into everything from wristwatches to cars and cell phones. “The key word is
retro,” Gary Stern said.
Bolstering that appeal is Stern’s deep understanding of the classic
principles that make pinball fun. “As pinball designer Harry Williams said in
the 1940s, and as I never get tired of quoting, ‘the ball is wild,’” Stern
rhapsodized. “When you pull back the plunger and shoot the ball onto the
playfield, no preset computer program or set of codes dictates what is going to
happen. It’s just you, the ball, the playfield, plus flippers and physics!
Anything can happen, and the ball can and does go anywhere. No two games can
ever possibly be alike.”
“With pinball, you can have a good game or a bad game,” Cadieux said. “Even
the best pinball player can lose to a beginner. There is always a challenge; the
game cannot be mastered. That old saying that ‘the ball is wild’ is a true
statement. You could play 10 games and never know who is going to be the winner
until that tenth game!”
“Pinball has become unique in the market as a pure skill game,” commented
Blackwell. “You can’t beat it by memorizing a pattern; one game you beat it; the
next time it beats you. That’s the whole art form. It’s a beautiful thing.”
Within this fundamental philosophy, however, Stern’s strategy of game design
is constantly if subtly evolving. “We’re changing our games to keep up with the
changes in the market and make sure we have that broad, long-earning appeal,”
said Stern. “With titles like ‘Austin Powers,’ ‘South Park,’ and others we’re
planning have broad appeal and offer humor as well as skill challenges. As for
licensed themes, I think some are stronger than others but our three products a
year will be licensed products.”
Current Stern pins reflect a deliberate blending of design philosophies from
several pinball giants and pinball manufacturers of the present and the past. As
Joe Blackwell put it: “I tell people, don’t think of us as just Stern – we have
some of the best engineers of the last 20 years here from Sega, Gottlieb, and
Williams. Think of us as pinball, period!”
“Some people say our new direction, especially with ‘Monopoly,’ is more
similar to what our former competitor used to make,” Stern said. “That’s not
surprising since Pat Lawlor designed ‘Monopoly.’ Pat Lawlor is working on
another game for us and we plan to do at least one game with him per year.”
Stern Pinball recently convened an in-house “pinball summit” of
manufacturing, design, and technical experts from inside and outside the company
to address software and hardware issues, as well as brainstorm simple technical
questions. The group also spent time exploring high-flown future directions for
the product and considering how to smoothly blend the many corporate cultures
and design influences that now contribute to a final product from Stern.
“There are no cookie-cutter designs anymore based on a previous model,”
Blackwell explained. “The old idea said you should have three top lanes, three
pop bumpers, three standup targets, two slingshots and two out lanes. Now we
look beyond that. The designers think more freely. Yes, we borrow from the past
but we mix the ideas up and offer more variety.”
PLAY PRICING
Stern pinball games come
factory-set at 50¢ per play or five games for $2. Games are equipped with two
coin chutes and two plates in which different types of bill acceptors may be
installed. Some operators do make pricing adjustments, of course. “The majority
of our pinballs are set on one play for 50¢, two plays for 75¢, and three for a
dollar,” said Cadieux. “With the newest machines in the last year, we’ve been
pricing two plays for a dollar and five plays for two dollars.” The investment
in a bill acceptor is well worth it, he added. “We use bill acceptors and in
taverns, probably 80% of our collections are bills, not coins.”
Beyond playfield design issues, Stern Pinball is also addressing the ever
more important question of operator-run marketing. The company explored an
online tournament system in recent years, but gave up the effort for technical
and security reasons. However, by mid-2002 Stern plans to debut its In-House
Tournament System, the first generation of which will permit operators to run
cash prize contests within a single location – no online component needed. (See
sidebar.)
One longtime pinball design wizard likes to say that pinball has historically
proven a leading indicator of the U.S. amusement machine market. When there’s a
dip in the industry’s fortunes, pinball comes back first and all the other types
of equipment follow – or so this source believes.
The theory provides comfort and encouragement to people like Blackwell. “If
it’s true that pinball is a coin-op weathervane, then America’s current passion
for pinball makes me feel the industry’s future is indeed golden,” he declares.
“I mean, heck, Gary Stern is constantly asked for his autograph everywhere he
goes now; it drives him crazy!”
Material Copyright © 2001 Vending Times,
Inc.
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